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Old Jan 20, 2007, 02:40 PM // 14:40   #1
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Question PvE Proph Build, is it any good?

e/me

fire-12,3,1
ES-12,1

[wiki]Rago's Flame Staff[/wiki]

[skill]fire attunement[/skill]
[skill]elemental attunement[/skill]
[skill]meteor shower[/skill]
[skill]rodgort's invocation[/skill]
[skill]fireball[/skill]
[skill]incendiary bonds[/skill]
[skill]arcane echo[/skill]
[skill]resurrection signet[/skill]

variants:
[skill]searing heat[/skill] for incendiary bonds

for monk:

[skill]mending touch[/skill] for arcane echo
[skill]rebirth[/skill] for resurrection signet

runes:
sup fire, sup vigor, min energy storage, vitae x2

so? its prophecies only by the way.

Last edited by Backspace496; Jan 21, 2007 at 11:36 PM // 23:36..
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Old Jan 20, 2007, 05:11 PM // 17:11   #2
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well I used that except used immolate instead of incendiary bonds all the way through tyria and cantha but now im using

Fire attunement
Fireball
Glyph of renewal
Meteor shower
Rodgorts invocation
Glowing gaze
Incendiary bonds
Res ( normally rebirth for pve)

I can manage my energy quite easily with this and still deal out the damage I could with my other build.
But your build is nearly the same as my old one and with that it was like having unlimited energy
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Old Jan 20, 2007, 07:08 PM // 19:08   #3
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thx a bunch.
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Old Jan 20, 2007, 08:58 PM // 20:58   #4
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you could just use ether prodigy and free up a space...
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Old Jan 21, 2007, 07:46 PM // 19:46   #5
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eh, nty, but thx 4 the advice.
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Old Jan 21, 2007, 10:55 PM // 22:55   #6
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Location: in front of my computer
Guild: uLn
Profession: E/Mo
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heres my proph nuker build.

fireball
Meteor Shower
Rodgorts Invocation
Mark of Rodgort
Incindiary bonds
fire atunement
glyph of energy {E}
res sig (could swap out for regular res if a secondary monk)

glyph of energy keeps me from any exhaustion and lets me cast meteor shower for 10 energy( 5 for glph, and 5 for shower) with no exhaustion. recharges in 15 seconds and so by the time i have all my spells off once i can reuse it for rodgorts invocation again and nuke away again. fast recharge, 20 less energy needed, and no exhaustion makes it very good.

mark of rodgort is very good against those spell breaker creatures in the FoW. 36 seconds of burning!!
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Old Jan 21, 2007, 11:31 PM // 23:31   #7
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i dont like MoR, and if i do go to FoW, ill tweak it a bit. thx 4 more ideas!!!

also, w/ both attunements up, MS only costs 5 energy lol, and exhaustion shouldnet be a problem, as i do have >80 energy.

Last edited by Backspace496; Jan 21, 2007 at 11:34 PM // 23:34..
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Old Jan 24, 2007, 04:06 AM // 04:06   #8
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My usual build is, using a Rago's Flame Staff:

Elemental Attunement {E}
Fire Attunement
Aura of Restoration
Fireball
Rodgort's Invocation
Meteor
Meteor Shower
Sunspear Rebirth Signet

Works fairly well.
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Old Jan 24, 2007, 10:10 AM // 10:10   #9
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I like using Prodigy instead of Attunements so I can cast Heal Party, but whatever. With Attunement you can really only...well, nuke a bit. Which I dislike.
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Old Jan 24, 2007, 02:51 PM // 14:51   #10
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Guild: Guardian of Old Ascalon (GoA)
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After sticking with [skill]Elemental Attunement[/skill] for a long time, I feel it's very boring actually. And you're vulnerable to enchantment removal too.
I prefer [skill]Mind Blast[/skill], as it can provides a constant flow of energy, as well as dealing some damage.
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